We are aiming for a more ambitious skill balance pass in an upcoming build

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PvE and PvP Skill Balances: This is our last skill balance update before moving officially to buy avatar gold a bimonthly schedule.

The new schedule is intended to allow for more extensive testing and to allow the team to focus on content/feature updates and skill balance updates individually, rather than trying to work on both at the same time.

This update is modest in scope. Our goals were to address the most pressing of the outstanding PvP balance issues and to correct problems with our last set of changes. We are aiming for a more ambitious skill balance pass in an upcoming build.

A couple of skills buffed in the last update ended up being a little overpowered, one PvP-oriented change harmed a unique PvE build, and one revised skill had an inaccurate description.

Selfless Spirit and Armor of Sanctity are being brought back into line. Finale of Restoration is being split into separate PvP and PvE versions. The description for Illusion of Pain is being corrected to match the functionality more precisely.

Since the rework of Vampiric Spirit some months ago, we've seen a steady increase in the prominence of Blood Spike teams in GvG. (These are teams that focus on spiking down opponents one at a time using life-stealing skills from the Necromancer's Blood Magic line.)